A few days after the deadline, on April 17th, Arcade was removed. In February, we added a warning to the top of the Arcade page in the app, announcing the plan to remove Arcade after April 15th. If there's a public utility fiber, check their fiber map, but don't expect to hear back from them with firm availability or not in time to make a decision on your prospective living arrangement.Arcade was removed from the app on April 17th, 2023. Listed available speeds to addresses that are current customers are more likely to be accurate as well. Put the one you're looking at, as well as the neighbors if you get prompts like 'you've already got service, would you like to manage it', that's a good sign that they probably actually service the address. Comcast is much maligned, but their network is actually pretty good local areas could be mismanaged though.ĭ) you need to actually put potential addresses into the sign up for service pages. Be careful because some of the DSL providers imply fiber to the home, but really mean fiber to the DSLAM (or whatever it's called today).Ĭ) fiber is better than cable, but cable is ok as long as the company isn't incompetent. In AU/NZ, reportedly it kind of all sucks, but Melbourne/Syndey/Auckland are okish.ī) not on DSL usually it's run with settings that guarantee you 20 ms ping to the first hop. In Europe, Amsterdam, London or Frankfurt? In Asia, Singapore or Taipei. In South America, Sao Paulo or Bogota (but note, connectivity is sparse between countries, it historically all went through Miami, but that's changed a bit). If you're in Canada, Vancouver or Toronto are your best bets. Also, some companies are trying to put their big datacenters farther north to save on cooling and energy costs, so bias north if possible however, if you want excellent connectivity to South America, much of that goes through Miami. If you settle near a lesser exchange like say Denver, you'll probably have good connectivity to many networks, but many services don't have a datacenter in Denver. In the US, prime exchanges are really LA, SF/SJ, Seattle, Reston, New York, Miami, Dallas, Chicago. Hurricane Electric's list of pops is a decent start: Some of those locations are more well connected than others though. I suspect such a map doesn't exist, but if you want optimal Internet connection, what you're looking for is:Ī) in a metro area that has a major internet exchange. Somehow I've now got the urge to go dust off the Continuum client again and boot up SubSpace. If you're just dropping video frames over a network stack none of that is available to you no matter how fancy your FEC or other tricks are. They usually mask it with client side reactions that are then reconciled with the server in a robust way. The gamestate is 100% deterministic and all clients move together with a shared set of inputs in "lock step".īoth of these approaches can be tolerant to latencies up to ~600ms(back in the ole 28.8/56k days of '97 SubSpace was doing ~300 players in one zone with a high skill curve and a robust netcode). This is usually handled by dead-reckoningįor large scale, low bandwidth games(AKA RTSes and the like where gamestate is deterministic) that's handled via lock-step. Anyone who's written game netcode(either as a hobby or professionally) knows that you build the game design and game engine from the ground up to tolerate latency.įor action games most of the time it's all about building a game design where you're predicting(either via physical location or other player's actions), except in the few rare cases that do time-rewinding(most fighting games, some FPSes that combine both, most notably Counter-Strike).
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